Welcome to the SRB2 Wiki, a community effort to provide helpful information on the game Sonic Robo Blast 2! Here, you can find walkthroughs, trivia, and a plethora of editing information and tutorials! We have information on 1,385articles as of July 24, 2020.
- Sonic Robo Blast 2 Kart 3d Models
- Sonic Robo Blast 2 Kart Message Board
- Sonic 'robo Blast Kart 2 Kart 1.2
- Sonic Robo Blast 2 Kart Download
- Sonic Robo Blast 2 Kart Character Mods
- Sonic Robo Blast 2 Kart Mods
- Sonic Robo Blast 2 Kart Addons
Remember that YOU, the visitor, can contribute information to our Wiki! Just edit our existing articles if you can add information, or create a new one! It is recommended that you read our rules as well as the Manual of Style, which tells you how to edit articles, before starting out.
Help us be the BEST SRB2 information source, and we hope you enjoy the Wiki!
![Sonic Robo Blast 2 Kart Sonic Robo Blast 2 Kart](https://i.ytimg.com/vi/OS-uo4xoZXo/hqdefault.jpg)
- Multiplayer is a category of game modes in SRB2 where multiple players are allowed to play the game at the same time individually, in contrast to Single Player.Depending on the gametype being played, players either play together as a team or against each other.
- Sonic Robo Blast 2 (or SRB2 for short) is a fan-made, free Sonic-themed game using a modified version of the Doom engine, based on Doom Legacy (in Active Development since 1998). The game focuses on recreating the feel of the classic games, as opposed to the newer Sonic that Sega has been making games for now. So far, the current release version is version 2.2.6. It is not yet complete, as.
Content
Sonic Robo Blast 2
| Editing | Community |
Sonic Robo Blast is the new adventures of Sonic, the classic blue hedgehog loved by lots of gamers. This time we see in perfect conditions the environment, featuring a good soundtrack, perfectly designed enemies and more. We'll have to go throughout 30 levels until we find Dr. Eggman and defeat him.
News
Friday, July 24, 2020
Since there doesn't seem any need for these things anymore (at least for the time being), I have lifted the 24 hour wait for new accounts before they can edit the wiki (it's now 5 minutes instead), and I have replaced the registration questions. This will make it easier for new people to sign up and help out with the wiki. =)
Monster IestynTalk 21:07, 24 July 2020 (UTC)
Thursday, June 18, 2020
Just some heads up: Rob and MascaraSnake have left and are no longer 'head admins' (not that that role even meant anything anymore, it was a left over from the old admin system pre-2013). Please welcome Tatsuru and Cookiefonster as new wiki admins! I may also step down eventually, but I'll stay on to see how things go for the time being.
Monster IestynTalk 21:35, 18 June 2020 (UTC)
Saturday, December 7, 2019
With SRB2 v2.2 finally released, keep in mind that a lot of information on the Wiki will be outdated at first. To get it up to date again, we will need assistance from the community! Please consider creating an account if you don't have one already. If you feel like helping out, the ideal place to go is the #wiki channel on the Discord server. This is where we coordinate the updating effort. Ping a moderator to get access, but bear in mind that spoilers may be talked about freely in there! If you don't want to accidentally have your 2.2 experience spoiled, you may want to wait until you've played through the game before you join. Once you're in the channel, read the pinned messages for some tips on how to get started with Wiki work.
Keep in mind that as form of spam protection, new accounts are barred from editing pages in the first 24 hours. If you want to get to work right away, you can contact Monster Iestyn or myself via the SRB2 Message Board or Discord so we can confirm your account.MascaraSnake (talk) 18:06, 7 December 2019 (UTC)
Wednesday, September 27, 2017
Hi, we just got an article on the recently started up Discord for SRB2!
Okay, poor excuse for making a news post over, I'll update you on what MascaraSnake and I have been up to the last year or so:
- All the Outdated pages are now up-to-date as of writing!
- The articles for SRB2 v1.09.4's levels all have Thing type lists again, though now 2.0 and 2.1's level articles have them too! Guide maps have also been re-added to the 2.1 multiplayer articles, and the walkthroughs for Single Player levels (1.09.4, 2.0 and 2.1) have been drastically improved in quality.
- Back in April this year, I finally completed the List of sounds article's sound descriptions, thanks to a disassembly of S3&K I found. I think we actually have a more complete list of S3&K sound descriptions than Sonic Retro does, lol.
- We added a ton of information to the Versions articles, to the point where they're probably largely complete now!
- All our existing map component pages now show the contents of their corresponding lumps in a WAD, which may be useful for some of you to know.
- Thanks to Internet Archive's Wayback Machine, I re-discovered the existence of two lost OLDCs from before September 2003. However, I sadly cannot find any copies of the contest WADs themselves. If you're old enough to remember 2003 and you happen to have these lost OLDCs' WADs lying around, please let me know!
As always, we're grateful for people besides ourselves helping out and fixing problems with our pages, so please do =) Monster IestynTalk 20:12, 27 September 2017 (UTC)
Addendum
I can think of a few more things we did, so allow me to add to this:
- On top of the articles, a lot of outdated images were updated as well: Old SRB2 screenshots were retaken in v2.1 and SRB2DB/Workbench screenshots were recreated in Zone Builder.
- While I was working on images, I took the opportunity to finally add screenshots to the Zone Builder tutorial, which hopefully make it a lot more user-friendly.
- Some old tutorials that had been in a bad shape for a while were rewritten, including the NiGHTS tutorial, the Pegging article and the Timed linedef executor articles.
- All the linedef types and sector types now have example WADs.
- The emblem guide is finally finished.
- The Console article (including the list of commands and variables) is now complete.
Overall we've taken care of a lot of things I've been wanting to do for a while. I guess v2.2 can come now! :P --MascaraSnakeTalk • Contribs 07:07, 28 September 2017 (UTC)
Wednesday, April 20, 2016
Hey, this is a test copy of the wiki, running on a new server. LoganA (talk) 04:41, 20 April 2016 (UTC)
Friday, October 16, 2015
Hey guys, the SRB2 Wiki just turned 10 years old today, can you believe it? I have trouble doing so myself! Having first learned of this place for myself back in its early days sometime around mid-2006, it's most certainly come a long way from what was once known as 'TNG2W' and later 'S.T.A.R.S'.
Since we haven't had a news update for a while now, I'll take the opportunity to say that, apart from a few pages, the Wiki should be mostly up-to-date for version 2.1 now! The old Character WAD tutorial article has also recently been replaced with the Custom character tutorial, which hopefully should be more informative about certain aspects of character creation than what was there before.
As a last note, I'd like to encourage more people to contribute to the Wiki if they can. After all, this is a Wiki that anyone with an account can edit and improve if they wish! It gets a bit lonely managing the Wiki all by myself these days, I'd certainly appreciate it if someone else helped a bit at least. =)
Monster IestynTalk 09:09, 16 October 2015 (CDT)
Saturday, March 15, 2014
Keep in mind that most of the information on the Wiki has yet to be updated to reflect the release of version 2.1. Please help us get things in order, as you know how hectic these releases can be.
犬夜叉(Inuyasha) 07:59, 15 March 2014 (CDT)
Saturday, March 16, 2013
Hey guys, update again.
It's been decided that the old admin system of 'Founder', 'HeadAdmin', 'Maintainer', was arbitrary and dumb, and was truthfully just made to solve some issues with authority hierarchy rather than anything actually important. We've now reverted back to traditional Wiki standards of Administrators (formerly sysops) and Bureaucrats. All user rights have been adjusted as necessary. SpiritCrusher is still probably your go-to guy for most things, but because I don't expect to see anyone on staff go on a power trip, I think the titles can just be what they are now.
~RobTalk • Contribs 13:28, 16 March 2013 (CDT)
Sunday, March 03, 2013
Hey guys.
You probably noticed some vandalism on the Wiki recently. An angry child has attacked us because he can't own up to his own mistakes. As a result, I have set it so that new users must now wait for admin approval before making edits to the Wiki. We will be screening IP addresses before approving members. Users registering through a proxy will not be allowed to make edits. Aside from that, we do not require anything from new users. This is purely a screening process, it is not an approval system, and it will not become one.
As of this writing, all accounts are inactive. I will be fixing this over the next day. I'll make an announcement when it's done. I'll also fix the registration screen to explain this to new users.
Sorry about the inconvenience.
~RobTalk • Contribs 23:07, 2 March 2013 (CST)
Update
All accounts have been approved, and a message now appears on the email confirmation screen when a new account is registered to make users aware of this. If anyone can't access their account for some reason, best way to get in contact with me is through IRC or the forums. SpiritCrusher and MonsterIestyn are also both able to activate accounts. I don't think we missed any, but if you find that yours doesn't work, contact one of us.
Thanks for your understanding.~RobTalk • Contribs 20:31, 3 March 2013 (CST)
Archives
Retrieved from 'https://wiki.srb2.org/w/index.php?title=Main_Page&oldid=109249'
< Console
This article or section is outdated and has not been updated to reflect the release of SRB2 v2.2. Please help the Wiki by correcting or removing any misinformation, as well as adding any new information to the page. |
The following is a list of consolecommands available in SRB2. Commands will perform a specific action instantly after being entered. These are generally one-time actions that have no lasting effects beyond the current SRB2 session, such as chat messages, netgame actions such as kicking/banning people, or game-modifying actions such as cheats or adding WAD or PK3 files to the game – the exception to this is
setcontrol
, a special command used to configure the player's controls, which are saved in config.cfg
.Some commands may accept one or several parameters; others have no parameters and are executed on their own. In the list below, mandatory parameters are listed in angle brackets after the command name, e.g.,
alias <name> <command>
. Optional parameters are enclosed in square brackets, e.g., bind [<key>] [<command>]
.Some console commands that pertain to the player have a second version for player 2 in splitscreen mode. In these cases, both commands are listed together, e.g.,
setcontrol/setcontrol2
, where setcontrol
is for player 1 and setcontrol2
is for player 2.- 1Utility commands
- 2File management
- 3General game commands
- 3.4map map<value>
- 4Development tools/Game cheats
- 5Server/admin commands
- 6Client commands
- 7Miscellaneous netgame/multiplayer commands
- 8Video
- 9Technical information
- 10Echo
- 11Screenshots, movies and demos
- 12Sound
Utility commands
alias <name> <command>
Creates an alias for another console command or a sequence of commands. For instance,
alias sonic 'skin sonic; color blue'
would create a new console command sonic
that turns the player into a blue Sonic. This command is especially useful in scripts to create a shorthand for a sequence of commands that is used multiple times.Note that alias commands are not saved when the game is closed. To create a permanent alias, put it in the
autoexec.cfg
file.bind [<key>] [<command>]
Associates a certain key with a console command (or a sequence of commands) so that the command is executed when the key is pressed. Special key names are accepted by this command for binding to keys that do not correspond to printable characters. For instance,
bind screenshot
would cause a screenshot to be taken every time the key is pressed. If no command is given, any existing bind for the key is removed, e.g., if bind screenshot
was executed previously, bind
would remove the screenshot bind for the key. If no key or command is given, bind
will instead display all existing binds set in the current SRB2 session.Note that binds are not saved when the game is closed. To bind a key to a command permanently, put the associated bind command in the
autoexec.cfg
file.cls
Clears the console buffer.
help [<command/variable>]
If used without an argument, displays a list of console commands and variables (some variables will not be displayed, such as a few cheats). If provided with the name of a command/variable, detailed info for that command/variable will be provided, if available. For variables, it also displays a list of possible values, the current value and the variable's flags.
Flag name | Meaning |
---|---|
AUTOSAVE | Saves to config.cfg when changed |
FLOAT | Takes floating-point values (i.e. non-whole numbers) |
NETVAR | Synchronized for everyone in netgames |
ACTION | Calls a function when changed |
CHEAT | Variable is a cheat, and can be reset to its default value by using cheats off |
toggle <variable>
Toggles the value of the given console variable. This only works with variables that take boolean values (i.e. yes/no or on/off).
wait [<tics>]
Waits for the specified number of game tics before executing the next console command. One second consists of 35 tics. If no number is specified, a one tic delay is used by default. There is generally no reason to use this directly, but it is useful to create delays in scripts.
File management
These commands are used to load and/or save files for the game.
Further information for file-loading commands:
- If the file has a space in its name, it must be given in quotes (e.g.
addfile 'test space.wad'
). - The file name can optionally be entered using the DOS 8.3 naming convention.
addfile <filename>
- Requirements: If in multiplayer, server or admins only, unless the file contains only music and sound effects
Adds a WAD, PK3, SOC, or Lua script to the game. The file extension must be specified, e.g.,
addfile test.wad
instead of addfile test
. After adding a file, the game will immediately be marked as modified, unless it is a WAD that contains only music and sound effects.changeconfig <filename>
Saves the current configuration file and loads the specified one. The file name is required to end with
.cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name given to end with .cfg
anyway.exec <filename> [-noerror] [-silent]
Executes the specified console script. The file extension must be specified. The parameter
-noerror
suppresses the error message if the script cannot be executed, while -silent
suppresses the return message if the script is successfully executed. Both parameters cannot be used at the same time.loadconfig <filename>
Loads the specified configuration file without saving the current one. The file name is required to end with
.cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name given to end with .cfg
anyway.runsoc <filename or lumpname>
- Requirements: If in multiplayer, server or admins only
Loads the specified SOC. This can be either a stand-alone file (requires the file name to end with
.soc
, which must be specified) or a lump in one of the currently loaded WAD or PK3 files.saveconfig <filename> [-silent]
Saves the current configuration under the specified file name.
-silent
suppresses the return message if the configuration is successfully saved. The file name is required to end with .cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name to end with .cfg
anyway.General game commands
displayplayer
Shows the number of the player who is currently being displayed.
exitgame
Exits the current game and returns to the title screen.
gametype
Shows the current gametype as one of the following numbers:
Number | Game type |
---|---|
0 | Single Player/Co-op |
1 | Competition |
2 | Race |
3 | Match |
4 | Team Match |
5 | Tag |
6 | Hide and Seek |
7 | Capture the Flag |
map map<value>
Changes the level. For instance, to warp to Greenflower Zone Act 1, type
map map01
. For the map numbers of official SRB2 maps, consult the list of levels. If you want to know the map number of a custom map, open the file containing the map in a lump editor and look for the SOC lump containing the level header (which is often the MAINCFG
lump). In that lump, search for the map name and look at its corresponding map number. If it consists of two digits xx, type map mapxx
to switch to the map. If it consists of more than two digits, it is an extended map number; consult the list of extended map numbers to convert it to a two-digit number. The
map
command takes two (or three, if devmode
is enabled) optional parameters:-gametype <gametype name or number>
- Requirements: Multiplayer only
Specifies the gametype to play the new map in, e.g.,
map map01 -gametype Tag
. Alternatively, you can specify the gametype's number instead of its name, e.g., map map01 -gametype 3
. See below for the numbers and names associated with each gametype:Number | Gametype |
---|---|
0 | 'Co-op' |
1 | 'Competition' |
2 | 'Race' |
3 | 'Match' |
4 | 'Team Match' |
5 | 'Tag' |
6 | 'Hide and Seek' |
7 | 'CTF' |
-force
Forces the game to warp to the map even if it does not support the current gametype, e.g.,
map map01 -force
when not in Single Player, Co-op, Competition or Race mode. To always force the map warp without having to explicitly enter -force
every time, use skipmapcheck
.-noresetplayers
- Requirements:
devmode
enabled
Makes the game warp to the map without resetting player data like lives, score, etc.; as if the player had advanced to the map normally.
manual
- Shortcut: F1 key
Opens the game's manual.
pause [<0/1>]
- Requirements: If in multiplayer, server or admins only, unless
pausepermission all
is set - Shortcut: Pause control (default key is Pause/Break)
Pauses the game. Reuse it to unpause. If a number is given, the game will pause if 1 is supplied or unpause if 0 is supplied, but not vice versa.
playintro
- Requirements: Not in a game
Replays the opening intro.
quit
Exits the game immediately, skipping all menus and displays.
resetcamera
Resets the camera's position and properties. The player's 'reset camera' key has the same function as this.
retry
- Requirements: Single Player only
Retries the current level from the last Star Post. The player needs to have at least one life left to do this, and one life will be subtracted from their count.
setcontrol/setcontrol2 <control name> <key name> [<second key name>]
Manually changes the controls of player 1 or player 2. Note that both the control name and key name need to be enclosed in quotation marks. You can additionally set a secondary key for the selected control by adding it after the first, with the same format as the first key name. See
config.cfg
for examples of how this command is used, and Controls > Configurable controls for the full list of control names.Many keys expect certain key name strings – see Special key names for the full list of these.
showmap
Shows the map number and the name (excluding 'Zone' and 'Act') of the map currently being played.
Development tools/Game cheats
These commands are either game cheats or internal testing tools. All of them will mark the game as modified, and most require development mode to be activated, so
devmode
should be set before using them.charability <1/2> <value>
- Requirements:
devmode
enabled
Changes the character ability of the player.
charability 1
changes the player's primary ability, and charability 2
changes the player's secondary ability. See the tables below for the ability options for both:
|
|
See S_SKIN > ability and S_SKIN > ability2 for detailed descriptions of these abilities.
charspeed <parameter> <value>
- Requirements:
devmode
enabled
Changes one of the character speeds of the player. Possible parameters are
normalspeed
, runspeed
, thrustfactor
, accelstart
, acceleration
and actionspd
. Note that this command accepts values that would not normally be possible to set in a character's S_SKIN
, including negative values.devmode <integer>
- Requirements: Single Player only
Activates development mode and sets its flags. See development mode for deeper info.
exitlevel
- Requirements:
devmode
enabled, or server or admin in multiplayer
Finishes the current level and warps to the next one (after the score tally/intermission screen). Hardinge hsl lathe manual.
getallemeralds
- Requirements:
devmode
enabled or Pandora's Box unlocked
Gives the player all 7 Chaos Emeralds.
god
- Requirements: Single Player only
Makes the player invincible to everything, including instant kill hazards. Use the command again to make the player vulnerable again.
gravflip
- Requirements:
devmode
enabled
Flips the direction of gravity.
hurtme <value>
- Requirements:
devmode
enabled
Hurts the player. The only value with special significance is 10000, which will instantly kill the player.
jumptoaxis <axis number>
- Requirements:
devmode
enabled
In NiGHTS, this teleports the player to the specified Axis.
noclip
- Requirements: Single Player only
Turns off the player's collision, allowing them to walk through walls. Deaths by crushing are also prevented, but all other types of damage are still in effect. Use the command again to re-enable collision.
notarget
- Requirements: Single Player only
Prevents any enemies that have not already targeted the player from doing so, allowing the player to freely move around the enemies without being attacked by them. Use the command again to re-enable targeting.
objectplace [-silent]
- Requirements: Single Player only
Activates Object placement mode. Use the command again to deactivate it. The parameter
-silent
suppresses the on-screen text explaining the controls.resetemeralds
- Requirements:
devmode
enabled or Pandora's Box unlocked
Removes all Chaos Emeralds from the player's possession.
rteleport [-x <X distance>] [-y <Y distance>] [-z <Z distance>]
- Requirements:
devmode
enabled
Teleports the player relative to their current location. The distance is specified in fracunits. Cannot be used to teleport outside the map or into a space the player cannot fit inside.
savecheckpoint
- Requirements:
devmode
enabled
Creates a temporary and invisible Star Post at the player's current location. The Star Post disappears once the player exits the map or activates another Star Post.
scale <decimal>
- Requirements:
devmode
enabled
Scales the player to a fraction of their original size – 1 is normal size, 0.5 is half the normal size, 2 is twice the normal size, and so forth.
setcontinues <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of continues the player has.
setlives <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of lives the player has.
setrings <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of rings the player is carrying.
skynum <number>
- Requirements:
devmode
enabled
Changes the sky. Refer to Flats and textures/Skies for a list of skies with samples and slot numbers.
teleport -x <X location> -y <Y location> [-z <Z location>]
- Requirements:
devmode
enabled
Teleports the player directly to the coordinates specified. If no Z coordinate is given, the destination sector's floor height is used. Cannot be used to teleport outside the map or into a space the player cannot fit inside.
weather <number>
- Requirements:
devmode
enabled
Changes the weather. Refer to Level header > Weather for a list of weather types with slot numbers.
writethings
- Requirements:
objectplace
enabled
This saves a list of all Things in the map, including the ones that have been placed in Object placement mode, in your SRB2 folder under the name
NEWTHINGS.lmp
. Replace the THINGS
lump for the current map with this file to permanently save the additions you made in Object placement mode. Note that zones.dta
may not be modified, so to add Things to an official map, you have to make a copy of the map in question.toggletwod
- Requirements:
devmode
enabled
Toggles between 2D mode and 3D mode. Note that this won't have any effect if the level header is set to use 2D mode.
Server/admin commands
ban <playername/node> [<reason>]
- Requirements: Multiplayer, server or admins only
Kicks and bans the specified player from a netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to the player. Once a player is banned, they can no longer join the server unless
clearbans
is used. Banned players are listed in the file ban.txt
. The maximum amount of bans is 100. If the command is used when ban list is full, the player will only be kicked without the ban being registered.banip <ip address> [<reason>]
- Requirements: Multiplayer, server only
Bans an IP address from the netgame. This works even if there are no players with the IP address currently in the netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to players with the IP address. Once an IP address is banned, players with the IP address can no longer join the server unless
clearbans
is used. Banned IP addresses are listed in the file ban.txt
. The maximum amount of bans is 100.clearbans
Clears all bans. Users that were banned will be able to join again.
clearscores
- Requirements: If in multiplayer, server or admins only
Resets all players' scores to 0. This also works in Single Player games.
csay <message>
- Requirements: Multiplayer, server or admins only
Sends a message to everyone within a netgame which is displayed in the center of the screen. Backslashes indicate line breaks.
demote <node>
- Requirements: Server only
Removes administrative privileges from a player in a netgame.
kick <playername/node> [<reason>]
- Requirements: Multiplayer, server or admins only
Kicks the specified player out of a netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to the player.
motd <message>
- Requirements: Multiplayer, server or admins only
Sets a 'Message of the day' that is displayed in a player's chat log when they join your server. Note that semicolons (
;
) are not allowed in the message, and will be removed if found. Due to a glitch, sometimes trying to change the message after it was already set will instead cause the new message to be appended to the end of the previous one.password <value>
- Requirements: Server only
Changes the server password to the given value.
promote <node>
- Requirements: Server only
Gives a player administrative privileges in a netgame.
reloadbans
Reloads an existing
ban.txt
and bans all of the included IP addresses.serverchangeteam <playername/node> <red/blue/spectator/playing/it/notit>
- Requirements: Multiplayer, in a gametype with teams or spectators, server or admins only
Sonic Robo Blast 2 Kart 3d Models
Changes the team the specified player is on. Can also be used to force a player to spectate, or to bring them into the game from spectating. In Tag/Hide & Seek, you can use this to make players 'it' or not 'it' (at least one player must be 'it'), but you can no longer do so once the
hidetime
has run out.Team (integer) | Team (string) |
---|---|
Tag/Hide & Seek | |
0 | 'spectator' |
1 | 'it' |
2 | 'notit' |
3 | 'playing' |
CTF/Team Match | |
0 | 'spectator' |
1 | 'red' |
2 | 'blue' |
Other gametypes with spectators | |
0 | 'spectator' |
1 | 'playing' |
showbanlist
Lists all bans made in-game and in
ban.txt
along with the ban reasons.Client commands
changeteam/changeteam2 <red/blue/spectator/playing>
- Requirements: Multiplayer, in a gametype with teams or spectators
Sonic Robo Blast 2 Kart Message Board
Changes the team you are currently playing for. You can also use this command to become a spectator, clearing your score and turning you into an invisible bystander, or to enter the game after spectating. Does not work in Co-op, Race or Competition.
Team (integer) | Team (string) |
---|---|
CTF/Team Match | |
0 | 'spectator' |
1 | 'red' |
2 | 'blue' |
Other gametypes with spectators | |
0 | 'spectator' |
1 | 'playing' |
connect <parameters>
- Requirements: Not in a game
Used to connect to a server, depending on the parameters used:
Usage | Effect |
---|---|
connect <ip>[:<port>] | Connects to the specified IP address. Optionally, the port to use can be specified as well, in the format connect <ip>:<port> . If no port is specified, the standard port is used, which is 5029. |
connect <ip> <port> | Same as using connect <ip>:<port> as above, for connecting to a specific port. |
connect self | Connects to the local user's own server. Note: Due to a bug, this causes the game to freeze. |
connect any | Searches for a server via LAN and connects to the first server found. |
connect node <servernum> | Used internally by the 'Join Game (Search)' menu, to pick the specified server from a list of servers displayed for a room. |
listserv
Retrieves and displays a list of hosted games from the Master Server.
login <password>
Attempts to log in as a netgame administrator. The password is set by the host.
Miscellaneous netgame/multiplayer commands
cheats [<off>]
- Requirements: If using
cheats off
, server or admins only
When used without a parameter, states whether any cheat-marked variables have been modified. Entering
cheats off
will revert all cheat-marked variables to their default values.getplayernum
Lists all of the players in the game, their player numbers, and their node numbers.
nodes
Lists all of the players in the game and their node numbers.
ping
Lists the ping for all other players, i.e., the time it takes to send a packet from the server to the player and back.
say <message>
Sends a chat message to all players.
sayteam <message>
Sends a chat message to your team. Only meant to be used in team-based gametypes like Team Match, Tag, Hide & Seek, or CTF. The host of a dedicated server cannot use this, since they are not playing themselves and therefore do not belong to any team.
sayto <playername/node> <message>
Sends a chat message to a specific player. If the player has special characters in their name, such as spaces or parentheses, the player name must be enclosed in quotes. Alternatively, the player's node number can be used.
showscores
- Requirements: Multiplayer only
Shows the game scores of all players. Also displays the point limit of the game.
showtime
- Requirements: Multiplayer only
Shows the time and, if applicable, the time limit of the current game.
suicide
- Requirements: Multiplayer, Co-op/Competition/Race only
Kills the player and subtracts one life. Useful if you've become stuck in an area you can't escape from.
Video
vid_info
Displays information about the current engine mode and video mode.
vid_mode <mode number>
Sets the video mode. To see which video mode corresponds to which number, use
vid_modelist
.vid_modelist
Lists all available video modes along with their screen resolutions and their corresponding mode numbers.
vid_numnodes
Shows the number of available video modes.
Technical information
countmobjs [<type>]
Counts all Objects of the specified Object type in the level and displays the total in the console. The Object type must be specified as a number; consult List of Object types for the numbers corresponding to the Object types. If no Object type is specified, the total number of Objects is listed for each Object type present in the map. Precipitation Objects such as rain or snow will not be counted.
gr_stats
- Requirements: Using the OpenGL renderer
Displays OpenGL-specific memory usage statistics. 3d box creator.
isgamemodified
Checks if the game is modified and if secrets can be unlocked, and displays the result in the console.
listwad
Displays a list of WAD and PK3 files loaded in the game, in inverse order to the order in which they were loaded. The total number of files loaded is displayed at the top of the list. Files listed with file numbers colored yellow are the resource files for SRB2. 'IWAD' is displayed next to the IWAD (
srb2.srb
). All other resource files are listed with an asterisk (*
) preceding the file number.mapmd5
Displays the MD5 checksum of the current map.
memfree
Displays memory usage statistics.
mod_details
Lists the ID, version and codebase of the executable currently used. In SRB2 v2.1.25, this will print 'Mod ID: 12', 'Mod Version: 30', and 'Code Base: 210'.
numthinkers <type>
Counts the number of thinkers of a particular type, listed below. Useful for development and code testing.
Value | Thinker name | Description |
---|---|---|
1 | P_MobjThinker | Thinker for regular Objects |
2 | P_NullPrecipThinker | Thinker for precipitation |
3 | T_Friction | Thinker for friction |
4 | T_Pusher | Thinker for pusher specials (i.e. wind/current) |
5 | P_RemoveThinkerDelayed | Thinker for thinkers in the process of being removed |
version
Displays the version of SRB2 being used, along with the date, time and revision number at which the executable was compiled, along with the interface, operating system and the processor architecture. For example, on the 32-bit version of SRB2 v2.2.0 for Windows, this will print:
Echo
cecho <message>
Displays the specified message in the center of the screen. Backslashes indicate line breaks.
cechoduration <seconds>
Changes the duration that a
cecho
message stays on screen, in seconds.cechoflags <integer>
Sets the flags for
cecho
. Hexadecimal numbers are also accepted as values, provided the input is prefixed with 0x
. See Video flags for the full list of flags and their values.echo <message>
Displays the specified message in the console. Useful for scripting.
Sonic 'robo Blast Kart 2 Kart 1.2
Screenshots, movies and demos
playdemo <filename>
- Requirements: Not in a game
Plays back a recorded demo.
screenshot
- Shortcut: F8
Takes a screenshot of the display. Note that if you type this command directly into the console, the console will appear in the screenshot. To avoid this, use the shortcut F8 or bind the command to a key.
startmovie
- Shortcut: F9 (toggles)
Creates a movie of the game, which will output as a GIF, animated PNG or multiple screenshots depending on the mode set by
moviemode_mode
.stopdemo
- Requirements: A demo is playing
Sonic Robo Blast 2 Kart Download
Stops the currently running demo.
stopmovie
- Shortcut: F9 (toggles)
Sonic Robo Blast 2 Kart Character Mods
Stops recording the movie started with
startmovie
.timedemo <demoname> [-csv [<trialid>]] [-quit]
- Requirements: Not in a game
Plays back the specified demo at the highest possible speed and prints out information about how fast it was processed in the console afterwards. Useful for benchmarking. When
-csv
is specified, it will write a row to 'timedemo.csv', beginning with <trialid>
to identify the row. Specifying -quit
will immediately quit the program after timedemo, which is useful for tool automation.Sound
Sonic Robo Blast 2 Kart Mods
restartaudio
Restarts the game's audio playback system. If you changed your audio output device mid-game, use this command to make the game switch to the new device.
Sonic Robo Blast 2 Kart Addons
tunes <name/number> [<track>] [<speed>] / <-show/-default/-none>
Changes the music currently playing. You can either supply the name of a music track (e.g.
mapb0m
) or a slot number (e.g. b0
). Both integers and extended map numbers are accepted as slot numbers. If the music format supports multiple tracks, you can supply the track number as well. For music tracks in a format supported by the Game Music Emu library, you can optionally supply the playback speed as a positive decimal number (i.e.: 0.5, 0.22, 1.3); 1.0 is the default speed. Note that changing the playback speed also affects the pitch of the music.Instead of a track name or slot number, there are three special parameters you can use:
-show
will display the currently playing tune and track on the console. -default
will reset the music to the default music for the map. -none
will stop the music playback. Retrieved from 'https://wiki.srb2.org/w/index.php?title=Console/Commands&oldid=109239'